Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
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Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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Do's and don'ts for novice programmers: Presentation
List of beginner mistakes that programmers sometimes dare to make. These errors are always discussed with additional information and tips so that students gain insight into some common programming errors. The teacher can cut slides and divide them …
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Programming with Scratch Junior
In this document you will find some ideas to get started with Scratch Junior.
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Exploring Mars
During these English-language labs, students gain practical experience in using IoT using an ESP32. They learn to collect and analyze data.
The concept of these labs is to demonstrate the importance of IoT. While exploring and colonizing planets, it …
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The subway guide worldwide: Ozobot lesson plan
In this lesson, students are introduced to the metro lines of twelve well-known cities. In this way, they learn to orient themselves on a metro map and trace the correct route on it. In addition, they must apply the color codes so that the Ozobot …
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Songwriting and Functions: Computational Thinking
The emphasis here is on discovering repeating patterns in a music track. We apply this to lyrics.
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Unplugged programming: Program a human
A fun and simple programming task. You don't need a computer for it.
Computers do not interpret, they perform literal tasks and instructions. Thus, a programmer must divide an existing problem into small sub-steps that are executable by the computer. …
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Computational Thinking: Lesson Series
Our society is increasingly influenced and controlled by computer systems, apps and algorithms. Countless problems, now and in the future, are solved through these powerful devices. But if you want to contribute to that future, you must first …
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Green, greener, greenest (3), monitoring and automation: STEM project
This project is part of the full annual planning for the basic STEM-x options. In this third part of the Green, greener, greenest trajectory, students monitor and automate their hydroponic system.
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CoderDojo Champions' Handbook: How do you organize a dojo?
This manual explains what a dojo is and gives you practical tips for organizing a dojo.
You will also find a list of websites, apps or software with which you can learn to program.
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Programming Alive: Dinosaurs
With this game and all the necessary materials in the dinosaur theme, you will practice learning the basics of programming and computational thinking. You also pay attention to the place concepts left and right.
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Decipher and encrypt messages
During this lesson, students will learn about Enigma, the German World War II machine that allowed you to send secret messages.
Then students can decipher secret messages and create secret messages themselves.
Instructional videos are provided for …
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Unplugged programming
Professor Steam and his assistant Lou challenge your students to program a robot unplugged.
Do not forget to show the video as an introduction.
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