Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
Save the date, schrijf je in!
Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
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Educational Design: Teaching materials for digital literacy
Useful, practical teaching materials focused on technology and digital literacy: Bee-Bot, Ozobot, Pro-Bot, Loti-Bot. By linking digital literacy to other subject areas, such as arithmetic, reading, spelling or world orientation, educational goals …
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Computational Thinking: Course
This module literally brings practice to the classroom and puts the entire team into action!
The module, divided into four parts, is offered in distance lessons. This way you can go through it at your own pace or together with colleagues. Towards the …
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Unplugged programming, programming without a screen: Course
Computational skills have been in education for some time now. There is now a wide range of tools and resources on the market to integrate this into classroom practice, just think of the Beebot, Scottie Go, Code.org ... But can we just assume that …
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Science & technology: Zwijsen Academy
Jacotte Brokken will start the day with an inspiring lecture about science, while Nicholas Arnst will end the day with a magical performance.
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STEM in primary education: Further training on request
What do science, technology and STEM mean for me, in my classroom and for my students? How do I apply it in different learning areas? During this training, Brightlab briefly and powerfully gives its vision of technology and STEM in …
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Computational thinking, learn to think like a computer: Course
Computational thinking, or tackling a complex problem as a computer would solve it, is an important skill. During this course you will learn to think like a computer.
The Learn to Think Like a Computer course gives you tools to teach children to think …
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Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
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Algorithmic Thinking in Scratch: Flexible Pathway
Scratch is a visual programming language that introduces you to the basics of programming in a simple way. In this course we discuss all functions of Scratch through practical exercises. Afterwards you are ready to coach your students to learn to …
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Anyone can code: Training
Trigger creativity and problem-solving thinking in your students! In this course you will learn how to work with Swift Playgrounds, how to program robots and drones. After this course you will have all kinds of tools to teach programming.
We will …
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Using robots in the computational thinking learning line: Training
In this workshop we will work with Sphero Robots, drones, Microbit and show how they can be integrated into a learning line computational thinking. You can indicate in advance which robot you want to work with.
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Become a digicoach in your school: Course
In this eight-part training you will be trained as a coach to become the driving force within your school. You are trained in all facets: basics, productivity, creativity, learning lines computational thinking and media literacy.
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