Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
Save the date, schrijf je in!
Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
-
Manual and assignment cards ScratchJr
A manual and six commands for ScratchJr. At the end there is also a test with rubrics to evaluate.
Get your students thinking and come up with additional exercises.
Translated by
Downloadable resource (9)Teacher -
Preschool apps: Explanation and step-by-step plans
For each app you will receive an overview with some more information:
- Kid'i (games and animations),
- Puzzle Box (puzzles),
- Colors and shapes,
- Tiny Tap (games and assignments),
- Code Karts (programming),
- Coding Safari (computational thinking), …
Translated by
Downloadable resource (4)Teacher, ICT co-ordinator -
Bee Bone tiles in the dinosaur theme
The Bee-bot wants to visit his dearest dinosaur friends. He has to watch out for the dangerous meat eaters and the volcano that is about to erupt.
The teacher cuts out the tiles in advance and places them in a transparent Bee-bot mat. Give an …
Translated by
Downloadable resourceTeacher -
Learning line digital literacy: Four posters
The world around us is becoming increasingly complex and digitally driven. Technology is so integrated in our lives that digital skills are indispensable. FutureNL strives for an appropriate connection of educational practice to today's …
Translated by
Downloadable resourceTeacher, ICT co-ordinator, … -
Blowing super bubbles: STEM project
At first glance, blowing bubbles is nothing more than child's play, but as a STEM project it is more challenging than it seems. Inquiry-based and design-based learning are central to this project. Your students will first investigate the most …
Translated by
Downloadable resource -
AI in agriculture: Conveyor belt with object recognition via Python notebooks
Artificial intelligence is already often used in industry, but do the students know what this means?
In this lesson package, students learn about AI. Using Python notebooks , they learn to use an object recognition algorithm and set it up themselves. …
Translated by
Downloadable resourceTeacher -
Build a SCARA robot
Put together a SCARA robot yourself. This teaching aid contains a video fragment with the assembly of the various components into one whole. You can download the material list and parts via the link. You can 3D print the stl files. You need to …
Translated by
Downloadable resource -
Practice letters, numbers and colors with the Bee-Bot: House hunt
Do you want to playfully practice letters and numbers and introduce children to programming? Then you can use this Bee-bot-mat 'house hunt' from the blog Unicors and fairytales .
Translated by
Downloadable resource (6)Teacher -
Programming with the Cubetto: Lesson preparation
Lesson preparation for an ICT lesson on programming with the robot Cubetto. In this lesson preparation you will find the different phases of the lesson, learning outcomes, curriculum goals and a work sheet.
Translated by
Downloadable resource (7)Student (teacher training) -
Bee-bottom tiles in the theme robots
Figures in the theme robots, which can be used in a Bee-bot insert mat or as separate prints to build a route. There is a starting tile, a prohibition tile, an end tile and robot tiles.
There is also a route sheet (with adjustable strips) that is …
Translated by
Downloadable resource (52)Other -
Live programming with 'Let's go code': Manual
You can use this chip as a manual for the game Let's go code .
Translated by
Downloadable resource (8)ICT co-ordinator -
This is how a computer thinks: Programming and computational thinking in education
How a computer thinks provides primary and secondary schools with information, practical examples and tools to teach students the basics of computational thinking and programming. In this way, schools can familiarize their students with the digital …
Translated by
Downloadable resource (19)