Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
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Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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GVBS De Wingerd: Online practice
On the GVBS De Wingerd school website you will find a collection of websites where students can practice online. Home-made games receive a button with the school logo.
There is also a link for those who prefer to work with a tablet. The QR codes then …
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The subway guide worldwide: Ozobot lesson plan
In this lesson, students are introduced to the metro lines of twelve well-known cities. In this way, they learn to orient themselves on a metro map and trace the correct route on it. In addition, they must apply the color codes so that the Ozobot …
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Downloadable resourceOrganisation, company, NPO -
Decipher and encrypt messages
During this lesson, students will learn about Enigma, the German World War II machine that allowed you to send secret messages.
Then students can decipher secret messages and create secret messages themselves.
Instructional videos are provided for …
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Downloadable resource (9)Teacher, ICT co-ordinator -
Design a learning game console with matchboxes
Design your own learning game computer with matchboxes. This computer is called Ludo and you can play a game of Hexapawn or six spy with it. That game is a kind of mini chess and you can make it yourself. Be amazed at how quickly Ludo becomes so good …
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Downloadable resource (6)Teacher -
Europe Day: Blue-Bot cards
During the Day of Europe we worked with the students with the Blue-Bot.
Theme Europe
- connect the country with the most famous food
- connect the land to a known place or building
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Male and female professions ... do they really exist?: Audiovisual teaching material
In this collection you will find video and sound fragments about stereotypes about professions, women in the construction sector and men as childcare workers, along with more context and concrete lesson tips.
View the men's and women's …
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Toolkit multimedia animator: Playful programming with children
For the European Codinc project, Maks vzw trained dozens of young people in Brussels to become multimedia animators. They in turn taught elementary school children to code and program in a playful way.
We hit two birds with one stone, because in …
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Scratch Junior Job Ticket: Underwater
A practice sheet to learn programming with Scratch Junior.
The assignments are:
- Choose a figure and choose the background;
- Let the fish swim in the water;
- Start the program;
- Add a second figure;
- Make a crab disappear and reappear.
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Downloadable resource (52)Teacher -
STEM computer: Computational thinking
Here you will find various ready-made STEM activities in which computational thinking plays an important role.
The activities are aimed at all primary school pupils, from the oldest nursery to the sixth grade and the first stage of secondary …
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STEM computer: STEM project
This project aims to stimulate computational thinking in primary education and the transition to secondary education. To this end, twenty practical examples are elaborated that are illustrative of a STEM approach with integration of computational …
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Learning to program in special primary education
Get started with the programmable Bee-Bot and with the apps Box Island and ScratschJr.
On the site you can find learning materials for the Bee-Bot around the themes Autumn, Carnival and Sinterklaas. There are information sheets and instruction …
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Website (49)Teacher, ICT co-ordinator, … -
Graphic programming: Scratch
A detailed exercise in which Scratch is used as the graphic programming language.
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Downloadable resource (6)Teacher