Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
Save the date, schrijf je in!
Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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Code Week: Attendee Certificate Template
Are you participating in EU Code Week by organizing a programming activity in your class or school? Then you can give your students or colleagues a certificate of participation that proves that they developed computational thinking skills and …
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Maqueen, educational robot: Micro:bit
Some examples of what you can do with a Micro:bit.
Among other things, I give two examples of how to make music with the Micro:bit. You can't make this music with the Micro:bit v1, but you can with v2.Translated by
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AI in agriculture: Conveyor belt with object recognition via Python notebooks
Artificial intelligence is already often used in industry, but do the students know what this means?
In this lesson package, students learn about AI. Using Python notebooks , they learn to use an object recognition algorithm and set it up themselves. …
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Digital competences: Listening assignment
A task on digital competences and media literacy based on a video fragment.
The fragment can be played as a class, but this task lends itself just as well to independent work; each student can log in and complete this task independently.
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Building the game Space Invaders: Step-by-step Scratch
A step-by-step plan to build a game of Space Invaders with Scratch.
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Micro:bit, Smart Home Kit: Lesson Project
A detailed lesson project about the Smart Home Kit from Keyestudio with the Micro:bit. Inclusive:
- lessons and project sheets,
- presentations,
- assembly instruction
- teacher manual,
- used hex files,
- original documentation with permission to publish. …
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Ozobot: Lesson preparation
In this lesson we will work with the Ozobot. The students learn to work with this in a playful way and are introduced to the Ozobot by means of various assignments. In this lesson we use tablets, but you can also use alternatives such as a computer.
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CNC: A cannon
Bundle for making a Cannon. You can use this bundle for technical drawing, CNC and work preparation lessons.
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Intro programming: Theory loops and conditions
These are two demo exercises to get to know conditions and loops together with students.
After this lesson the students can get started with the Dinobal exercise.Translated by
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Step-by-step plan and correction key at Blockly Games
On the Blockly Games website you learn programming step by step.
In this learning resource you will find a step-by-step plan and correction keys for the games:
- maze,
- bird,
- turtle,
- movie.
- music.
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Getting started with Arduino and Scratch: Manual and exercises
Arduino is a widely used single board computer (SBC). To get started, you must have some textual programming experience. However, there is a variant of Scratch with which you can control an Arduino through blocks and puzzles. This gives everyone …
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Programming with Scratch: Manual and exercises
This manual shows you how to get started with the Scratch programming language and explains how to perform the most important steps in Scratch.
Scratch is an object-oriented visual programming language that is suitable for creating visualisations …
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