Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
Save the date, schrijf je in!
Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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To borrow budget management: Test
Test, built according to OVUR, made by the theme Home sweet home. The test includes exercises around percent calculations and interest calculations.
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Maker in Education: Young learned 2.0
The Maker movement heralds a new digital era. In the Maker Movement involves
not only to search, share and knowledge, but also to make itself physical things
with the aid of the latest technology.The publication contains eight examples of Dutch …
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Science on stage: STEM learning resources
European network of STEM teachers who, among other things, provide downloadable STEM publications.
A selection of the topics:
- doppler effect
- photosynthesis;
- genetic material;
- climate change;
- light leather;
- natural selection;
- moon phases; …
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STEM Alliance: Case studies
European database of STEM learning resources, selectable by
- compartment,
- age,
- type of teaching aid,
- language,
- type of education.
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Programming for children: Learning to program at primary school
On the basis of online lessons, children learn programming with the Python programming language.
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Engineering and Science: Collection of Web Links
This website contains a collection of links to technical and scientific websites divided into categories. There is also material on programming in HTML, CSS and Javascript.
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Digital competences: Listening assignment
A task on digital competences and media literacy based on a video fragment.
The fragment can be played as a class, but this task lends itself just as well to independent work; each student can log in and complete this task independently.
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Building the game Space Invaders: Step-by-step Scratch
A step-by-step plan to build a game of Space Invaders with Scratch.
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Play with math and programming in Human Resource Machine
In the game Human Resource Machine, children learn programmatic thinking. They write a kind of program to get an assignment done correctly, through mathematical calculations. Sounds complicated, but the game explains it playfully and step by …
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KIKS: AI in biology and climate change
KIKS stands for Artificial Intelligence , Climate Change and S tomata, and is a STEM project to provide students with insights into the concepts of artificial intelligence, within the context of biology and climate change. Students also learn to …
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Toolkit multimedia animator: Playful programming with children
For the European Codinc project, Maks vzw trained dozens of young people in Brussels to become multimedia animators. They in turn taught elementary school children to code and program in a playful way.
We hit two birds with one stone, because in …
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Wolfram|Alpha: Computational search engine
The introduction of Wolfram|Alpha defined a fundamentally new paradigm for obtaining knowledge and answers - not by searching the Internet, but by performing dynamic calculations based on a vast collection of built-in data, algorithms and …
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