Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
Save the date, schrijf je in!
Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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Voice strings: Design your own musical instrument with Arduino and lasers!
This project challenges students to build their own musical instrument without real strings. Inspired by some examples with lasers, they get creative in designing a laser harp. Various concepts of computational thinking are discussed. The laser …
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Serial communication from Arduino to PC: Course
In this document you will receive detailed information about serial communication from Arduino to PC. You will learn how to send data from the Arduino to the PC via USB.
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Programming Arduino: Manual
This manual explains how to load a program from the Arduino IDE to an Arduino UNO, MEGA, nano, ESP8266 or ESP32.
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Installation of Arduino IDE: Manual
In this manual you will receive extensive information about installing and setting up the Arduino Integrated Development Environment (IDE). This for the Arduino UNO, MEGA, nano, UNO (WAVGAT), ESP8266, ESP32 and ATtiny.
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CNC: A cannon
Bundle for making a Cannon. You can use this bundle for technical drawing, CNC and work preparation lessons.
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Step-by-step plan and correction key at Blockly Games
On the Blockly Games website you learn programming step by step.
In this learning resource you will find a step-by-step plan and correction keys for the games:
- maze,
- bird,
- turtle,
- movie.
- music.
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Getting started with Arduino and Scratch: Manual and exercises
Arduino is a widely used single board computer (SBC). To get started, you must have some textual programming experience. However, there is a variant of Scratch with which you can control an Arduino through blocks and puzzles. This gives everyone …
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Programming with Scratch: Manual and exercises
This manual shows you how to get started with the Scratch programming language and explains how to perform the most important steps in Scratch.
Scratch is an object-oriented visual programming language that is suitable for creating visualisations …
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LEGO MINDSTORMS: Work Bundle
Work bundle consisting of a short explanation, some basic exercises and four larger assignments to familiarize your students with LEGO MINDSTORMS and the accompanying educational software.
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Arduino: Self-propelled car
With this manual, you make a cart that escapes obstacles. In addition to an Arduino, a Motor Shield is also used to connect multiple servo motors, DC motors and 2 stepper motors.
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Catching mice: Making a game with Scratch
This booklet will get you started with programming with Scratch. With this assignment the cat has to catch mice. It is a technique that can be used in many other games.
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Scratch: Booklet with assignments
This booklet will get you started with programming with Scratch.
Scratch is a visual programming language that you can work with with children aged eight years and older.
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