Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
Save the date, schrijf je in!
Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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Do's and don'ts for novice programmers: Presentation
List of beginner mistakes that programmers sometimes dare to make. These errors are always discussed with additional information and tips so that students gain insight into some common programming errors. The teacher can cut slides and divide them …
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Python in the classroom
Our society is increasingly influenced and controlled by computer systems, apps and algorithms. Countless problems, now and in the future, are solved through those powerful computers. We also feel this digitization at school and in the classroom. …
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Clone your voice: Case study
Hey Siri! OK Google! Phrases you may know. Like it or not, those clever speaking assistants made their way into our lives. They speak in English, Dutch... but what if they could speak like you? With your own voice?
Cloning your voice has never been …
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Programming Alive: Dinosaurs
With this game and all the necessary materials in the dinosaur theme, you will practice learning the basics of programming and computational thinking. You also pay attention to the place concepts left and right.
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Downloadable resource (18)Teacher, ICT co-ordinator -
The hidden perspective in your photo
We all know a photo. Snapshots in 2D. You take them daily with your smartphone and you can edit them with all kinds of apps and filters. But did you know that you can go from 2D to 3D in the classroom through artificial intelligence and neural …
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Unplugged programming
Professor Steam and his assistant Lou challenge your students to program a robot unplugged.
Do not forget to show the video as an introduction.
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Pixelcoding with LEGO
Working around computational thinking with pixel coding with LEGO.
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Snakes and Ladders: Getting Started with the Bee-Bot
With this game, students learn to use the Bee-Bot or Blue-Bot. They program the steps they need to take on the game board to get to the end.
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Unplugged and programming with a Bee-Bot: Job cards
With these assignment cards you let students program and program unplugged with the Bee-Bot.
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mBlock and mBot: Entry and commands
With this entry and assignments you learn to work with the mBot by programming it with mBlock.
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Designing waste robot: Project
Project proposal to design waste robot with LEGO MINDSTORMS.
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Media Wise Day: Getting Started with Your Computer
Lesson plan to put away students with programming (Scratch) and the use of online presentation tools.
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Downloadable resource (8)Student (teacher training)