Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
Save the date, schrijf je in!
Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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Programming in Scratch: Assignments
In this contribution you will find various bundles with which you can let your students design games in Scratch. Each bundle is a step-by-step plan with screenshots. The assignments are:
- platformer creation;
- Making a Pong game;
- cookie clicker; …
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Voice strings: Design your own musical instrument with Arduino and lasers!
This project challenges students to build their own musical instrument without real strings. Inspired by some examples with lasers, they get creative in designing a laser harp. Various concepts of computational thinking are discussed. The laser …
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Micro:bit and Mario Kart: Coding Activity
Fully developed (English) lesson project from Digital Schoolhouse in which students program a micro:bit to show animations to Mario Kart racers while they drive around a race track. The workshop starts with students creating animation ideas on …
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Numerical Mathematics with Python: Python Programs and Manual
This manual covers a large number of computer programs written in Python that replace manual calculations in numerical mathematics. Here you will find a wide range of mathematical applications within numerical mathematics. A Python program …
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Programming with TigerJython
With this bundle, students can get acquainted with programming in Python in a playful way in the free development environment TigerJython.
This includes use of so-called turtle graphics .Translated by
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AI in agriculture: Conveyor belt with object recognition via Python notebooks
Artificial intelligence is already often used in industry, but do the students know what this means?
In this lesson package, students learn about AI. Using Python notebooks , they learn to use an object recognition algorithm and set it up themselves. …
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Digital competences: Listening assignment
A task on digital competences and media literacy based on a video fragment.
The fragment can be played as a class, but this task lends itself just as well to independent work; each student can log in and complete this task independently.
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Micro:bit, Smart Home Kit: Lesson Project
A detailed lesson project about the Smart Home Kit from Keyestudio with the Micro:bit. Inclusive:
- lessons and project sheets,
- presentations,
- assembly instruction
- teacher manual,
- used hex files,
- original documentation with permission to publish. …
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Programming with Ozobot in Word and Excel
With this class activity you let students design a game with Ozobots in Excel or Word. The students design a course with the color codes for the Ozobot and practice different basic skills for word processing or spreadsheet.
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Scratch: Assignment
Assignment about the use of algorithms in the programming language Scratch.
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Programming with Scratch: Creating a maze
The students make a game (maze) with Scratch and process different elements from the assignment. Pupils who are already allowed to do this may, at their own discretion, make an extended version.
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To borrow budget management: Test
Test, built according to OVUR, made by the theme Home sweet home. The test includes exercises around percent calculations and interest calculations.
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