Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
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Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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Programming in Scratch: Assignments
In this contribution you will find various bundles with which you can let your students design games in Scratch. Each bundle is a step-by-step plan with screenshots. The assignments are:
- platformer creation;
- Making a Pong game;
- cookie clicker; …
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Micro:bit and Mario Kart: Coding Activity
Fully developed (English) lesson project from Digital Schoolhouse in which students program a micro:bit to show animations to Mario Kart racers while they drive around a race track. The workshop starts with students creating animation ideas on …
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Downloadable resourceTeacher, ICT co-ordinator -
Getting started with the micro:bit: Manual
This short manual explains the micro:bit and how you can get started with it. The micro:bit is a mini computer that was specially developed for children to learn to program and discover the possibilities of electronics.
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Downloadable resourceICT co-ordinator, Administrative staff -
Programming with TigerJython
With this bundle, students can get acquainted with programming in Python in a playful way in the free development environment TigerJython.
This includes use of so-called turtle graphics .Translated by
Downloadable resource (6)Teacher, System administrator -
Micro:bit, Smart Home Kit: Lesson Project
A detailed lesson project about the Smart Home Kit from Keyestudio with the Micro:bit. Inclusive:
- lessons and project sheets,
- presentations,
- assembly instruction
- teacher manual,
- used hex files,
- original documentation with permission to publish. …
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Design a learning game console with matchboxes
Design your own learning game computer with matchboxes. This computer is called Ludo and you can play a game of Hexapawn or six spy with it. That game is a kind of mini chess and you can make it yourself. Be amazed at how quickly Ludo becomes so good …
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Electronics
In this extensive course, students learn to work and program with Arduino. From installation to programming. This can be used for beginners. The basic principles for the Arduino programming language and some electronic knowledge are described.
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Downloadable resourceFormer memberStudent (not teacher training) -
Introduction to programming: Assignment
This bundle of work introduces your students to programming. Through exploratory assignments, they learn some basic concepts related to coding and programming. At the end the students do some exercises with Minecraft.
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Programming with Ozobot in Word and Excel
With this class activity you let students design a game with Ozobots in Excel or Word. The students design a course with the color codes for the Ozobot and practice different basic skills for word processing or spreadsheet.
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Lesson card Scratch: Loops and signs of sprites
You learn step by step in Scratch the warning lights of a police car to flash. You use a loop for this. You also learn how to draw sprites.
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Python: Introduction to programming and algorithmics
By drawing polygons with Python you can teach the basics of programming and algorithmics to students in a visual way.
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Downloadable resource (3)Teacher, ICT co-ordinator -
Intro programming: Lesson 1 level DigiHeroes
Lesson 1, intro programming, ByteBusters level:
- acquaintance with Scratch;
- concept sequence;
- loops.
The teaching material includes:
- the lesson plan;
- the sb2-files for the children (Scratchfiles with exercises, which every child can load in …
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