Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
Save the date, schrijf je in!
Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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EU Code Week Escaperoom: Eduscape simple
This online escape room was created by the leading teachers of the EU Code Week in Belgium. Ideal as a starter for the EU Code Week in your classroom.
The escape room consists of some fun puzzles that students can solve to get to the end of the escape …
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Getting started with the micro:bit: Manual
This short manual explains the micro:bit and how you can get started with it. The micro:bit is a mini computer that was specially developed for children to learn to program and discover the possibilities of electronics.
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Your Name Binary: String Keychain
Create a keychain with your name in binary code.
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Animate a word or your name: Scratch
Students choose a name or word and bring the letters to life with animations, sounds and music in Scratch. The playlist supports them in designing and coding.
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Programming in PHP: Presentation
A general presentation about programming in PHP where the different concepts are discussed.
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Microsoft Excel: Design functions yourself
This manual shows you how to design functions yourself in Excel via Visual Basic for Applications (VBA), a programming language that you can use in Microsoft Excel. You can use this, for example, to create an Excel function for calculating the …
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Computational Thinking: Podcast
Since 1 September 2019, computational thinking has been explicitly included in the new attainment targets for the first stage of secondary education. This is not illogical when you consider how digital technology is woven into our daily …
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Piskel: Online sprite and pixel art editor
Piskel is a free online editor for animated sprites and pixel art. This desktop and web application lets you create pixel art and animated sprites similar to the sprites used in old 2D games.
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Getting started with Arduino and Scratch: Manual and exercises
Arduino is a widely used single board computer (SBC). To get started, you must have some textual programming experience. However, there is a variant of Scratch with which you can control an Arduino through blocks and puzzles. This gives everyone …
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Programming with Scratch: Manual and exercises
This manual shows you how to get started with the Scratch programming language and explains how to perform the most important steps in Scratch.
Scratch is an object-oriented visual programming language that is suitable for creating visualisations …
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Coordinates: Treasure Map
Using the map, students can work with coordinates and thinking in a matrix.
There are two assignments, but be sure that you can do other things with it.
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Snakes and Ladders: Getting Started with the Bee-Bot
With this game, students learn to use the Bee-Bot or Blue-Bot. They program the steps they need to take on the game board to get to the end.
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