Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
Save the date, schrijf je in!
Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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WebTechie: Open source learning resources
This blog is Frank Delporte's private playground. He doesn't post anything spectacular or earth-shattering, just the occasional little update if something catches his attention, or if he thinks it's worth spending some time on.
On the blog you will …
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GVBS De Wingerd: Online practice
On the GVBS De Wingerd school website you will find a collection of websites where students can practice online. Home-made games receive a button with the school logo.
There is also a link for those who prefer to work with a tablet. The QR codes then …
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Unplugged programming
Professor Steam and his assistant Lou challenge your students to program a robot unplugged.
Do not forget to show the video as an introduction.
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Codewise: Prowise Presenter
Programming a far-from-my-bed show? Not at all! The CodeWise programming tool and the CodeWise card game make programming accessible to everyone.
This is how you use the CodeWise tool in Prowise Presenter (YouTube).
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Bee-Bot: We make our village
As ICT coordinator of our school, I tried to create a continuous line for STEM and learning to program together with the director.
It took a number of years to achieve this result. I like to share this video with others because it might be an …
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Distance STEM Education: Database of Learning Resources
A database of learning materials, which can be used for distance STEM education.
Categories you can select from:
- primary education,
- secondary education,
- first grade,
- second grade,
- third degree.
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Drawing Pixels: Programming Unplugged
In this assignment students learn to code without a computer. In a playful way they learn to convert a code into a pixel drawing on the basis of a grid and a number.
Most of the drawings have to do with the sea theme.Translated by
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Robotizen: Kid learn coding robot
You will learn the basics of programming with computers and robots through a range of interactive learning activities in an interesting story.
The game is suitable for children from four to nine years old.
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Scratch Junior Job Ticket: Underwater
A practice sheet to learn programming with Scratch Junior.
The assignments are:
- Choose a figure and choose the background;
- Let the fish swim in the water;
- Start the program;
- Add a second figure;
- Make a crab disappear and reappear.
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Programming: Symbaloo page
This Symbalope page contains a number of links to websites about programming in education.
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Snakes and Ladders: Getting Started with the Bee-Bot
With this game, students learn to use the Bee-Bot or Blue-Bot. They program the steps they need to take on the game board to get to the end.
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Downloadable resource (41)ICT co-ordinator -
CodesCOOL: Encoding project integration in primary education
CodesCOOL is a project that aims to help primary schools introduce programming in a structured, logical and playful way. CodesCOOL is an initiative of the Teacher Training Primary Education of Odisee in Aalst. This project aims to help integrate …
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Website (4)Teacher