Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
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Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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Lesson sheet assignment cards: Mbot
Chips to use with the mbot in your class. Students can work independently with the chips.
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Programming with Scratch: Introduction
Worksheet that introduces students to programming in Scratch. They learn, among other things:
- know the different parts of Scratch;
- working with sprites ;
- program sprites to move, speak, or change their appearance;
- change background;
- add sound.
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Scratch: Mission tokens
Students can work independently with these Scratch assignment tiles.
They make a catch game, animate their name, make up a story, ...
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Step-by-step plans for Scratch
I reworked Scratch's earlier roadmaps. Now you can use them again with the new version of Scratch.
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Programming exercises
Do you want to work with Arduino, Makey Makey, Micro: bit or Scratch? These exercises from CoderDojo help children to playfully program. The material is subdivided into starter, advanced and expert. The solutions are available.
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Step-by-step plan at Blockly games
You learn step-by-step programming on the Blockly website.
For the games of the maze and the turtle I made a step-by-step plan with solutions per level.
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Programming: Roby is picking flowers
Roby is a variant on already existing material. Roby has to pick all the flowers and put them in the vase. The player must map the way for this by using the arrows to the left, right and forward. Roby is a preparation for programming.
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Primo Cubetto: Teaching sheet
This teaching sheet with references to curricula and goals you lay the foundation of Primo Cubetto out, so you at home or in the classroom can get to work.
The chip is used in the STEM workshops that you can experience with your students in the …
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Game or codes Programming via code.org
A simple guide to go with coding to work in the classroom. All programming games described in this manual can be found at code.org .
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Probot: Teaching sheet
This teaching sheet with reference to curriculum objectives and competences explains how you can work with the Probot. The Probot is the big brother of the Beebot and is a great tool that allows children to learn programming.
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Lightbot: Teaching sheet
This teaching sheet with references to curricula and learning outcomes explains how you can learn to program with the app Lightbot.
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Daisy the Dinosaur: Teaching sheet
This teaching sheet with references to curricula and learning outcomes explains how you can learn to program with the app Daisy the Dinosaur.
The chip is used in the STEM workshops that you can experience with your students in the Fyxxilab in …Translated by
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