Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
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Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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Getting started with the micro:bit: Manual
This short manual explains the micro:bit and how you can get started with it. The micro:bit is a mini computer that was specially developed for children to learn to program and discover the possibilities of electronics.
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Downloadable resourceICT co-ordinator, Administrative staff -
Lesson sheet assignment cards: Mbot
Chips to use with the mbot in your class. Students can work independently with the chips.
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Downloadable resourceTeacher, ICT co-ordinator -
Programming with Scratch: Introduction
Worksheet that introduces students to programming in Scratch. They learn, among other things:
- know the different parts of Scratch;
- working with sprites ;
- program sprites to move, speak, or change their appearance;
- change background;
- add sound.
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Downloadable resource (5)Teacher -
Programming with Scratch: Making Maze
Step-by-step plan to program a maze via Scratch.
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Cody color: Computational thinking
Assignment in which students learn computational thinking by following a certain code with a robot. The robot follows instructions according to the color of the tile it lands on.
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Downloadable resource (3)Teacher -
Encoding with pixels: Assignment
The students make a figure by deciphering the code. In this way you will get started with computational thinking during independent work.
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Downloadable resource (10)Teacher -
Unplugged programming
Professor Steam and his assistant Lou challenge your students to program a robot unplugged.
Do not forget to show the video as an introduction.
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Downloadable resource (6)Teacher, Pedagogical counsellor, … -
Design a learning game console with matchboxes
Design your own learning game computer with matchboxes. This computer is called Ludo and you can play a game of Hexapawn or six spy with it. That game is a kind of mini chess and you can make it yourself. Be amazed at how quickly Ludo becomes so good …
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Downloadable resource (6)Teacher -
Sinterklaas: Color pixel drawing
You can use these worksheets for an unplugged programming lesson. The pixel drawing can be correctly colored according to the instructions.
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Downloadable resource (206)Teacher -
Meet programming thinking: Game
A game in which students are introduced to programming or computational thinking. Students follow an extensive step-by-step plan to have Tim, the time travel frog, perform a number of movements. The game is based on the Blue-bot and my personal …
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Downloadable resource (52)Teacher -
Pixel art
Read and follow the code correctly and make a nice drawing.
Programming without a computer (computational thinking)Translated by
Downloadable resource (90)Teacher, Learning mentor -
Programming with Scratch: Assignment
Bundle with which students of the third grade can work independently with the Scratch program. Through various steps, the students program a maze in which they run a sprite.
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Downloadable resource (21)Student (teacher training)