Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
Save the date, schrijf je in!
Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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Drawing Pixels: Programming Unplugged
In this assignment students learn to code without a computer. In a playful way they learn to convert a code into a pixel drawing on the basis of a grid and a number.
Most of the drawings have to do with the sea theme.Translated by
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Scratch Junior Job Ticket: Underwater
A practice sheet to learn programming with Scratch Junior.
The assignments are:
- Choose a figure and choose the background;
- Let the fish swim in the water;
- Start the program;
- Add a second figure;
- Make a crab disappear and reappear.
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Snakes and Ladders: Getting Started with the Bee-Bot
With this game, students learn to use the Bee-Bot or Blue-Bot. They program the steps they need to take on the game board to get to the end.
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Scratch applications
This contribution contains three written exercises to do more with Scratch :
- math quiz:
In this manual you use Scratch to set up a quiz or test in which you can generate basic operations with random numbers. - regular polygons and mandalas: …
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Downloadable resource (26) - math quiz:
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Meet programming thinking: Game
A game in which students are introduced to programming or computational thinking. Students follow an extensive step-by-step plan to have Tim, the time travel frog, perform a number of movements. The game is based on the Blue-bot and my personal …
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Climate warming: Programming with the Bee-Bot
With these assignment cards you can work on climate warming through programming.
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Scratch: Booklet with assignments
This booklet will get you started with programming with Scratch.
Scratch is a visual programming language that you can work with with children aged eight years and older.
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Bee-Bot: Teaching sheet
This teaching sheet with references to curricula and learning outcomes shows you how to work with a Bee-Bot.
The chip is used in the STEM workshops that you can experience with your students in the Fyxxilab in Ghent.Translated by
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LEGO MINDSTORMS: Work Bundle
Work bundle consisting of a short explanation, some basic exercises and four larger assignments to familiarize your students with LEGO MINDSTORMS and the accompanying educational software.
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Scratch: Teaching sheet
This teaching sheet with references to curricula and learning outcomes explains the basics of Scratch, so you can be at home or in the classroom to get started.
The chip is used in the STEM workshops that you can experience with your students in …Translated by
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Step-by-step plan and correction key at Blockly Games
On the Blockly Games website you learn programming step by step.
In this learning resource you will find a step-by-step plan and correction keys for the games:
- maze,
- bird,
- turtle,
- movie.
- music.
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Downloadable resource (16)Teacher -
Bee-bot: Map of School
With this plan, students can work independently with the Bee-Bot.
- The students take a job ticket and perform the tasks.
- They program the Bee-Bot so that it moves from class to class.
- Students learn the school plan know well.
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Downloadable resource (25)Teacher