Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
Save the date, schrijf je in!
Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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Make a pixel drawing: Coding without a computer
In this assignment, students learn to code without a computer. In a playful way, they learn how to convert a code into a pixel drawing based on a grid and a number.
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Snakes and Ladders: Getting Started with the Bee-Bot
With this game, students learn to use the Bee-Bot or Blue-Bot. They program the steps they need to take on the game board to get to the end.
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Unplugged and programming with a Bee-Bot: Job cards
With these assignment cards you let students program and program unplugged with the Bee-Bot.
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Pixelcoding with LEGO
Working around computational thinking with pixel coding with LEGO.
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Bee-Bot: Teaching sheet
This teaching sheet with references to curricula and learning outcomes shows you how to work with a Bee-Bot.
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Programming Alive: Dinosaurs
With this game and all the necessary materials in the dinosaur theme, you will practice learning the basics of programming and computational thinking. You also pay attention to the place concepts left and right.
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Scratch: Teaching sheet
This teaching sheet with references to curricula and learning outcomes explains the basics of Scratch, so you can be at home or in the classroom to get started.
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LEGO Education WeDo: Didactic sheet
This didactic sheet with reference to attainment targets and curricula (for the different educational umbrella organizations) teaches you how to work with LEGO Education WeDo .
The chip is used in the STEM workshops that you can experience with …
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Bee-bot: Map of School
With this plan, students can work independently with the Bee-Bot.
- The students take a job ticket and perform the tasks.
- They program the Bee-Bot so that it moves from class to class.
- Students learn the school plan know well.
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mBlock and mBot: Entry and commands
With this entry and assignments you learn to work with the mBot by programming it with mBlock.
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LEGO Education MINDSTORMS: Didactic sheet
This didactic sheet with references to curriculum and final objectives shows you how you can get started with the Mindstorms robot as a beginner.
The sheet is used in the STEM workshops that you can experience with your students in the Fyxxilab in …Translated by
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Computational Thinking: Lesson Series
Our society is increasingly influenced and controlled by computer systems, apps and algorithms. Countless problems, now and in the future, are solved through these powerful devices. But if you want to contribute to that future, you must first …
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