Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
Save the date, schrijf je in!
Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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Bee-Bot: Teaching sheet
This teaching sheet with references to curricula and learning outcomes shows you how to work with a Bee-Bot.
The chip is used in the STEM workshops that you can experience with your students in the Fyxxilab in Ghent.Translated by
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Learning to program in special primary education
Get started with the programmable Bee-Bot and with the apps Box Island and ScratschJr.
On the site you can find learning materials for the Bee-Bot around the themes Autumn, Carnival and Sinterklaas. There are information sheets and instruction …
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STEM computer: Computational thinking
Here you will find various ready-made STEM activities in which computational thinking plays an important role.
The activities are aimed at all primary school pupils, from the oldest nursery to the sixth grade and the first stage of secondary …
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This is how a computer thinks: Programming and computational thinking in education
How a computer thinks provides primary and secondary schools with information, practical examples and tools to teach students the basics of computational thinking and programming. In this way, schools can familiarize their students with the digital …
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CodeChildren: Children learn to program
Codekinderen is a learning platform of the Dutch CodeKlas foundation. The foundation's mission is to make teachers and students digitally literate, with computational thinking in particular.
On the platform you will find inspiring lesson examples that …
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Living programming: Logical and mathematical thinking
With living programming you can work on computational thinking, logical and algorithmic thinking in a simple and playful way.
Our website contains a lesson sheet, a manual and materials to get started immediately in the first and third year of …
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Preschool apps: Explanation and step-by-step plans
For each app you will receive an overview with some more information:
- Kid'i (games and animations),
- Puzzle Box (puzzles),
- Colors and shapes,
- Tiny Tap (games and assignments),
- Code Karts (programming),
- Coding Safari (computational thinking), …
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Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
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A coding gift under the Christmas tree
Are you looking for a fun and educational gift? Why not a programmable robot? Also for toddlers! This article gives a brief overview of the best digital gifts with which you can teach children to code and program.
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The Foos: Playful programming at preschool level
The Foos is (one of the many) apps that teach your children the basics of programming. They have to bring a figure from point A to point B, by 'writing' the steps with blocks. This game is suitable for very young children. It is very nicely …
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Learning line digital literacy: Four posters
The world around us is becoming increasingly complex and digitally driven. Technology is so integrated in our lives that digital skills are indispensable. FutureNL strives for an appropriate connection of educational practice to today's …
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Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
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