Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
Save the date, schrijf je in!
Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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Bee-Bot: Teaching sheet
This teaching sheet with references to curricula and learning outcomes shows you how to work with a Bee-Bot.
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Scratch: Teaching sheet
This teaching sheet with references to curricula and learning outcomes explains the basics of Scratch, so you can be at home or in the classroom to get started.
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LEGO Education MINDSTORMS: Didactic sheet
This didactic sheet with references to curriculum and final objectives shows you how you can get started with the Mindstorms robot as a beginner.
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Programming exercises
Do you want to work with Arduino, Makey Makey, Micro: bit or Scratch? These exercises from CoderDojo help children to playfully program. The material is subdivided into starter, advanced and expert. The solutions are available.
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EU Code Week 2021: Toolkit
Information about Code Week 2021, what you can do as a teacher or school, how to organize a programming event and what you need.
In this document you will also find tips for lesson plans and activities to get started with your students and introduce …Translated by
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Kodable: Teaching sheet
This teaching sheet with references to curricula and learning outcomes explains how you can learn to program the app Kodable.
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Intro programming: Lesson 1 level DigiHeroes
Lesson 1, intro programming, ByteBusters level:
- acquaintance with Scratch;
- concept sequence;
- loops.
The teaching material includes:
- the lesson plan;
- the sb2-files for the children (Scratchfiles with exercises, which every child can load in …
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Programming intro: Lesson 1 level ByteBusters
CodeFever vzw organizes programming lessons for children aged eight to fifteen. In these lessons we provide theory in combination with practice.
Lesson 1, intro programming, level ByteBusters:- introduction to Scratch;
- concept sequence;
- intro to …
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Probot: Teaching sheet
This teaching sheet with reference to curriculum objectives and competences explains how you can work with the Probot. The Probot is the big brother of the Beebot and is a great tool that allows children to learn programming.
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Lightbot: Teaching sheet
This teaching sheet with references to curricula and learning outcomes explains how you can learn to program with the app Lightbot.
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Programming intro: Practicing loops and conditions
Lesson with an exercise in which students combine conditions and loops. To practice this, they make the game Dinobal
The course material includes:
- Lesson preparation
- Exercise and solution
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Daisy the Dinosaur: Teaching sheet
This teaching sheet with references to curricula and learning outcomes explains how you can learn to program with the app Daisy the Dinosaur.
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Downloadable resource (3)