Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
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Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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KdG FabLab: Making place for everyone
The FabLab of the Karel de Grote University College is a creative space for everyone. You will find, among other things:
- 3D printers,
- a Makerbot,
- laser cutters,
- a CNC mill,
- an AR/VR space,
- a textile workshop,
- educational tools (Makey Makeys, …
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The Creative Code
The Creative Code uses programming as a creative tool and is at the same time an active way to learn more about art. Students also learn to look critically at technology by working with it themselves.
Together with artists who use code as artistic …
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Scratchweb: Dutch user site for Scratch
Here you will find all kinds of material about Scratch.
Scratch is a visual programming environment that encourages children from eight years old to program creatively.
You will find teaching materials and many examples here.
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Programming in Municipal Education Ghent: Assignments, ideas, tips and links
A website where you can find many assignments, ideas, tips and links related to programming.
The information is split into:
- toddler,
- first grade,
- second degree,
- third degree,
- secondary.
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Do's and don'ts for novice programmers: Presentation
List of beginner mistakes that programmers sometimes dare to make. These errors are always discussed with additional information and tips so that students gain insight into some common programming errors. The teacher can cut slides and divide them …
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Programming with Scratch Junior
In this document you will find some ideas to get started with Scratch Junior.
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P5.js: JavaScript for creative coding
P5.js a JavaScript client-side library for creating graphical and interactive experiences based on core processing principles.
The platform aims to make coding accessible and inclusive for artists, designers, educators, beginners and anyone with a …
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Computational Thinking in STEM: Python Learning Paths
Nowadays all sciences have a computational branch, scientists are increasingly using computers to advance their scientific research. By the way, they are not only exact scientists, but also human scientists.
Using our Jupyter notebooks, students …
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Exploring Mars
During these English-language labs, students gain practical experience in using IoT using an ESP32. They learn to collect and analyze data.
The concept of these labs is to demonstrate the importance of IoT. While exploring and colonizing planets, it …
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The subway guide worldwide: Ozobot lesson plan
In this lesson, students are introduced to the metro lines of twelve well-known cities. In this way, they learn to orient themselves on a metro map and trace the correct route on it. In addition, they must apply the color codes so that the Ozobot …
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Songwriting and Functions: Computational Thinking
The emphasis here is on discovering repeating patterns in a music track. We apply this to lyrics.
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Create your own games or animations: GameLab 4
Game Lab is a programming environment where students can create exciting games and animations.
In this fourth part of the GameLab, students will learn to use Boolean and conditionals to animate their sprites. They also learn to control and follow …Translated by
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